Skip to content


Portal 2: Final Smack

Portal 2 is certainly a good game. Were it on its own as a standalone property, it would be a solid, interesting and fun game. It’s a game by Valve and the quality shows. However, as a follow-up to Portal, it doesn’t quite live up. It tries hard, but on one hand it lacks the creativity and charm of the original, and on the other hand the puzzles for most of the game don’t really deliver on the promise of the next step beyond in terms of using portals in puzzles. I enjoyed the game, but it wasn’t the breathless, wide-eyed amazement and obsession that the first game inspired. It might have been too much to hope for, but if you put the name Portal on the game, that’s what you’re aiming at it. Details within.

Posted in Core, Reviews.

Tagged with .


Portal 2 Day#5: School’s Over

Day#5 takes me to the end of Portal 2. The final puzzle is not has stellar or original as I would like it to be, although the narrative does tie up quite nicely. The puzzles approaching the end finally reach a level of challenge that I enjoy with a couple of exception of pixel-hunting for portal-able spots and momentary frustrations. It’s a good ending as a whole, but like the rest of Portal 2, it’s a good game that followed an absolutely amazing one, and despite its successes, Portal 2 just cannot escape that shadow. Spoilers within.

Posted in Core.

Tagged with .


Portal 2 Day#4: Testing Four, Five, Six

Day#4 of Portal 2 is yet another improvement as the level design gets more and more interesting. I can’t say that the levels are as challenging as I would like them to be, but they are more interesting puzzles now and there’s another new mechanic that’s quite good. The narrative continues to explain backstory, and while it’s not making me cringe, I kind of wish it wasn’t. There’s a bit more narrative handholding here and I don’t like it, and the core pattern of the story is actually getting a bit old. I think I’m close to the end, and I think I can safely say that it gets better as it goes. Spoilers within.

Posted in Core.

Tagged with .


Portal 2 Day#3: The Roots of Science

Day 3 of Portal 2 changes up the narrative significantly. It’s pretty good, although there’s a revelation that I’m not sure about yet. The gameplay improves significantly with some new elements and there are some interesting puzzles now. It’s still not as difficult as I want, and the fact that these levels are significantly better just makes the earlier, more traditional levels feel perfunctory. It’s still good enough for me to continue and finish, but I feel very confident now that Portal 1 is untouchable in its brilliance. Spoilers within.

Posted in Core.

Tagged with .


Portal 2 Day#2: Passing the Test

Day 2 of Portal 2 has the single player game making some interesting twists. The narrative is moving in a quite funny and consistent way and the game remains great visually. It also takes a quite interesting story turn. I do wish the puzzles were harder though.  At this point in the game, I feel like I’ve only had one puzzle that was even remotely difficulty. I’m having fun and the game is generally solid, but I’m still finding the original Portal much better. Spoilers within.

Posted in Core.

Tagged with .


Portal 2 Day#1: Reboot

Day 1 with Portal 2. I will confess to being very skeptical about this game, as I thought Portal was a game that absolutely did not need a sequel. So how does the sequel stand up? Pretty well so far, but nothing particularly new. The single-player (which is what I’ve played so far) is doing an interesting retake on the original game, no new puzzles really, with a possibly interesting narrative taking shape. Add to that the game visual beauty and humor and it’s shaping up well so far. It’s nothing brilliant yet, but it’s definitely fun and I trust Valve enough to believe that this game could become something amazing, so more to come. Spoilers to come.

Posted in Core.

Tagged with .


Anmesia The Dark Descent Days 3 and 4: Forgettable

These are basically my final days with Amnesia. It’s got some nice atmosphere and there’s good elements, but the game is too slow and it’s just too willing to let me fumble around trying to read the designer’s mind. I’ve wasted too much time trying to find a lever or a door or an interactive object just because the signs weren’t clear. I give up. Maybe there’s a great game in here, but it’s just not engaging enough for me to wait around to find it. Points for some good creepy, but some good creepy is not enough for me to continue to plod along in the dark. Even though I can’t say I would never return, I’m done for now. Spoilers within.

Posted in Core.

Tagged with .


Amnesia The Dark Descent: Days#1 and 2

Keeping with my indie catch-up, I decided to dive into Amnesia. It’s marketed on its mood and story, and there it’s quite strong. Not much has happened yet, but the tone of the game is very clear and quite effective. In particular, the game does a great job of telling its story as you run though the corridors. I’m holding out so far in terms of judgment, as I haven’t played much in these two days and seriously very little has happened – I’ve literally just walked around picking things up and wrestling with somewhat awkward controls. But the tone is strong enough that it’s worth at least looking at, and certainly for me worth sticking around. Spoilers within.

Posted in Core.

Tagged with .


Casual Smack: Limbo

Easing my way back into gaming, I decided to play a title I should have played months ago: Limbo by the developer PlayDead. It was an indie nominee for Game of the Year at GDC, so I feel like this is a must play. It took me about four hours altogether to complete. So what did I think? A very interesting game with great graphics and sound. It has a very nice tone and they are very clever with some of the puzzles and physics. Overall, it’s a very well crafted product. But game of the year — not so much. It’s a bit too frustrating and opaque for that. Spoilers within.

Posted in Core, Reviews.

Tagged with .


Critical Smack GDC Roundup: Ain’t We Lucky We Got ‘Em

I realize I’ve been out of touch recently because of travel, and I figure I owe you all a blog post, so I’ve decided to do a quick roundup of my impressions of my last trip, the annual Game Developers’ Conference. For those of you who don’t know, the GDC is the most important event of the year for game developers – a social, professional, and intellectual download that’s a can’t miss if you’re serious about gaming. This was personally one of the best GDCs I’ve ever, and there was lots to see and hear. What follows is my quick and totally subjective review of the conference. Details within.

Posted in Game Design, Reviews.

Tagged with .