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	<title>Comments on: Ghostbusters Day#1 &#8211; Who You Gonna Call?</title>
	<atom:link href="http://www.criticalsmack.com/?feed=rss2&#038;p=8" rel="self" type="application/rss+xml" />
	<link>http://www.criticalsmack.com/?p=8</link>
	<description>Nick Fortugno&#039;s play journal</description>
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		<title>By: admin</title>
		<link>http://www.criticalsmack.com/?p=8&#038;cpage=1#comment-3</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 22 Sep 2009 23:52:28 +0000</pubDate>
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		<description><![CDATA[GTA is the greatest offender on the savepoint massacre front I have ever seen. I got three hours into GTA4 before I quit, exclusively because I could not stand sitting through a cutscene and then minute-long journey across the map only fail at that f***ing race one more time and see it all again. I know there are some technical reasons for this save methodology, but that&#039;s why we innovate on tech -- to solve these problems.

[WORDPRESS HASHCASH] The poster sent us &#039;0 which is not a hashcash value.]]></description>
		<content:encoded><![CDATA[<p>GTA is the greatest offender on the savepoint massacre front I have ever seen. I got three hours into GTA4 before I quit, exclusively because I could not stand sitting through a cutscene and then minute-long journey across the map only fail at that f***ing race one more time and see it all again. I know there are some technical reasons for this save methodology, but that&#8217;s why we innovate on tech &#8212; to solve these problems.</p>
<p>[WORDPRESS HASHCASH] The poster sent us &#8217;0 which is not a hashcash value.</p>
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		<title>By: Eric Collado</title>
		<link>http://www.criticalsmack.com/?p=8&#038;cpage=1#comment-2</link>
		<dc:creator>Eric Collado</dc:creator>
		<pubDate>Tue, 22 Sep 2009 10:21:38 +0000</pubDate>
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		<description><![CDATA[That save mechanic you described annoys me as well. There were three missions in GTA4 that were problematic for me on my first playthrough. Also the notorious missile base level in Call of Duty: Modern Warfare where you had to run a lethal gauntlet of narrow corridors filled with machine gun fire and grenades, any death sending you all the way back to a midway point.]]></description>
		<content:encoded><![CDATA[<p>That save mechanic you described annoys me as well. There were three missions in GTA4 that were problematic for me on my first playthrough. Also the notorious missile base level in Call of Duty: Modern Warfare where you had to run a lethal gauntlet of narrow corridors filled with machine gun fire and grenades, any death sending you all the way back to a midway point.</p>
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